AI Insights · Timothy · January 2021
France's Top 5 Racing Games on Unified Platforms in Q4 2020
An analysis of the top racing games in France on unified platforms in Q4 2020 showcases their performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
As the year 2020 came to a close, the racing game category saw interesting developments in France on unified platforms. Data from Sensor Tower offers a glimpse into how these games performed during the fourth quarter.
Voodoo, the publisher based in France, had a remarkable quarter with their game Shortcut Run. Downloads for the game saw an impressive peak at 261 thousand in the first week of November, before gradually declining to 80 thousand by the end of December. The weekly active users mirrored this trend, spiking at 446 thousand in early November and then decreasing to 161 thousand by the year's end. Although revenue started at zero in October, it reached 100 in early December, indicating a growing monetization potential.
Another Voodoo title, aquapark.io, maintained a steady performance with downloads fluctuating around the 20 to 60 thousand mark, ending the year on a high note with over 60 thousand downloads in the last week of December. The weekly active users for the game followed an upward trajectory, climbing from 226 thousand in late November to 339 thousand by the end of December.
The iconic Mario Kart Tour by Nintendo Co., Ltd. generated significant revenue with a peak at 96 thousand in the third week of December. Downloads for the game remained consistent, with a notable increase to over 40 thousand in the final two weeks of December. Weekly active users saw a slight growth from 267 thousand at the end of November to 330 thousand in the last week of December.
Voodoo's Scribble Rider experienced varied performance with downloads starting at 24 thousand in late September, peaking at 35 thousand in mid-October, and then dropping to around 39 thousand towards the end of December. The weekly active users showed a positive end-of-year trend, increasing from 67 thousand in late November to nearly 100 thousand in the last week of December.
Lastly, Voodoo's Wacky Run had a late start with no downloads recorded until late November. However, the game quickly gained momentum, with downloads skyrocketing to 162 thousand in the third week of December. Weekly active users showed an impressive surge from just under 8 thousand in mid-December to over 230 thousand by the year's end.
These figures highlight the dynamic nature of the mobile gaming market, where trends can shift rapidly. For more in-depth analysis and insights, Sensor Tower's platform is the go-to resource for understanding app performance and market trends.